The Resident Evil series has been a staple of the gaming world for decades now. At its best, it has helped shaped the design ans style of modern gaming. But in recent years the franchise has been eclipsed by bigger, better, more modern titles.
Capcom hopes to change this with Resi 7: Biohazard, a very different horror game to games of the series past. And the good news is they do, largely.
Biohazard is now first-person in design, meaning you play the game directly through the eyes of protagonist.
The graphics are astounding and you quickly forget you’re playing a game as the detail is so vivid.
We felt we were literally staring through a window into a hellhole backwater downtrodden farm in Louisiana. Opening pots of rancid cooking, wading through disgusting swampland and being chased by extremly realistic-looking creatures from hell never felt so lifelike.
And that’s what helps lift this game to successful heights. It’s huge success is in creating a world that encapsulates you and draws you into the horror.
So when the jump scares do come, just like a good horror film, you’re so sucked in you can’t help but yelp.
In the game you play Ethan Winters who is searching for his missing wife Mia.
It leads you to a derelict plantation mansion in the back of beyond.
This, the home of the fun-but-freaky Baker family, becomes your prison and it’s not long before you’re trying to out-run shovel-weilding inbreds, your monster-possessed missus, and a whole host of vile creatures hell-bent on making your time in the game as deadly as possible.
Picture yourself in dark rooms with a flashlight and a gun and a host of bloody events and you’re pretty much there with Resi 7.
Mutants, monsters, beasts are all thrown in for good measure.
It’s great fun and hugely scary at points.
One moment, which has been in trailers so I’m not spoiling anything here, when Jack Baker bursts through an interal wall in the house as you’re trying to flee literally made me jump off the sofa.
That’s when this game is at it’s best.
It plays well too, and it’s in the gameplay where you feel the best connection to previous Resident Evil games.
Weilding a gun and slowly working your way through the maze of the game harkens back to the classic series games.
The game has also been created for PlayStation VR, so owners of Sony’s virtual reality perifal can also jump headfirst into the game for an even more realistic experience.
Although not perfect – such as being unable to fully view our health – the switch to virtual reality makes a terrifying gaming experience even scarier.
Our only gripe is that the game can be a little cumbersome sometimes when playing.
At times, the character moves too slowly after controller actions, which is annoying when you’re desperately trying to escape a monster in a chase.
But the gameplay itself is generally great fun.
There’s lots of puzzle-type cation, get this, do that, unlock this door, etc. However, with the ever-present fear the Bakers are lurking nearby, these mundane tasks to help Ethan escape his captors become seriously heightened.
That sense of terror is ever present. Which is ultimately what this game was trying to achieve.
2017 has started off very well here, with a classic horror game that’s up there with the likes of Alien Isolation and arguably the scariest thing you’ll play on PS4, Xbox One or PC.